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If just Disabling Resampling is not working, try to see if all of these three locations match the framerate of your recorded video clips.Īlternatively, you could try to change only the framerate in the final Output Format rendering settings to match your source recording(s) framerate (location is shown highlighted below in an example Settings window from Vegas Movie Studio 13):
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RenderAs and see it in the CUSTOMIZE TEMPLATE settings (CUSTOM button in Pro versions of Vegas)) Right-Click each of your clips on the Timeline and click PROPERTIES)ģ) In The Render Options (eg.
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pulldown the PROJECT menu in the toolbar and choose PROPERTIES (FILE menu in Pro versions of Vegas))Ģ) Shown In Each Event/VideoClip (eg. There are actually three places in Sony Vegas that keep track of the frame rate:ġ) In the Project Properties (eg. recordings, it does help in a way but in videogame recordings that are already crisp and clear, this process is not needed and results in this ghosty/blurry 'problem' for gameplay recorders/editors] If it isn't, Vegas will try to restructure the video and blend the differences, resulting in that 'blurry', 'ghosty' output that many are familiar with. Whatever frame rate you are recording at (30fps, 60fps, etc.), double-check the Project settings to see if it is the same as your recording. Vegas' resampling capability will kick-in even if the frame rate is off by a small amount, such as if you are using a recording that is 30 frames-per-second, but being edited with a Vegas project setting/output format that is 29.97 fps (which is most standard DVD/BluRay/Render Presets that Vegas may pre-load). The main thing to check in the Project Properties, is the Frame rate (shown pulled-down and highlighted in the screenshot above). That pull-down menu looks like this (shown in Vegas Movie Studio 13): One way to check what the output goal that Vegas has set in mind is: open up the Project Properties by going to the Project pull-down menu and select Properties. One of the reasons why this ghosting or blurring occurs, is that the project framerate (what Vegas 'assumes' you are going to be rendering to) differs from the recorded source (that source being your gaming video, recorded with Fraps, Dxtory, Bandicam, etc - whatever you prefer to record with).
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Although Sony's method could use a little work, the program portion of it 'detecting' and 'kicking in' is actually working as intended. Many people blame Vegas and say that the resampling (which is essentially a re-structuring/blending device to correct for framerate, interlacing, etc.) is not working properly.
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I see this question a lot in forums, particularly ones about gaming and video editing, and would like to clear up more of what is going on. While the above steps solve the problem, I would like to go into more detail as to why this is occurring.